miniworlds-physics#
miniworlds-physics adds rigid-body physics to miniworlds via pymunk.
Replace World with PhysicsWorld and every actor gains an actor.physics interface
for controlling mass, velocity, elasticity, friction, and collision callbacks.
Installation#
pip install miniworlds-physics
pymunk must also be installed:
pip install pymunk
Quick start#
from miniworlds import Circle, Rectangle
from miniworlds_physics import PhysicsWorld
world = PhysicsWorld(400, 300)
world.gravity = (0, 500)
floor = Rectangle((0, 280), 400, 20)
floor.physics.simulation = "static"
ball = Circle((200, 20), 20)
ball.physics.simulation = "simulated"
ball.physics.elasticity = 0.7
world.run()