miniworlds-physics

miniworlds-physics#

miniworlds-physics adds rigid-body physics to miniworlds via pymunk. Replace World with PhysicsWorld and every actor gains an actor.physics interface for controlling mass, velocity, elasticity, friction, and collision callbacks.

Installation#

pip install miniworlds-physics

pymunk must also be installed:

pip install pymunk

Quick start#

from miniworlds import Circle, Rectangle
from miniworlds_physics import PhysicsWorld

world = PhysicsWorld(400, 300)
world.gravity = (0, 500)

floor = Rectangle((0, 280), 400, 20)
floor.physics.simulation = "static"

ball = Circle((200, 20), 20)
ball.physics.simulation = "simulated"
ball.physics.elasticity = 0.7

world.run()

API Reference#