Quellcode für miniworlds.worlds.tiled_world.edge
import miniworlds.worlds.tiled_world.tile as tile
import miniworlds.worlds.tiled_world.tile_elements as tile_elements
import miniworlds.worlds.tiled_world.tiled_world as tiled_world_mod
[Doku]
class Edge(tile_elements.TileDelimiter):
tile_vectors = {
"w": [(-0.5, 0), (0.5, 0)],
"n": [(0, 0.5), (0, -0.5)],
"o": [(-0.5, 0), (0.5, 0)],
"s": [(0, 0.5), (0, -0.5)],
}
direction_angles = {
"o": 0,
"s": 90,
"w": 0,
"n": 90,
}
angles = {
"o": 0,
"s": 1,
"w": 2,
"n": 3,
}
[Doku]
@staticmethod
def direction_vectors():
return tile.Tile.edge_vectors
[Doku]
@staticmethod
def get_position_pixel_dict(world):
return world.get_edge_points()
[Doku]
@classmethod
def from_position(cls, position, world: "tiled_world_mod.TiledWorld"):
return world.get_edge(position)
[Doku]
def start_angle(self):
return 0