You now have everything you need to create miniworlds:
With boards and tokens you can design your miniworld.
With events and sensors you can react to events.
In the repository miniworldmaker_cookbook you will find many examples that you can use as templates.
In the folder
objects_first you will find some examples that were programmed with the objects-First, on which
on which this tutorial is based.
An example of how the Kara programming environment can be translated into miniworldmaker.
A Flappy Birds example based on a PhysicsBoard.
An RPG framework based on a TiledBoard. The
are used to manage equipment and display events.