Timer#

With timers you can execute events time controlled. If you e.g. want an action to occur not immediately, but with a delay of some milliseconds or seconds delay, you can use a timer. timer.

Note

Python also provides in the time library the function time.sleep(...). in the library.

However, you should not use this function, since the global delay can lead to page effects.

Start a timer#

You can start a timer like this:

miniworldmaker.ActionTimer(24, player.move)

UML

The function receives 2 arguments:

  • After 24 frames (1)

  • … the function player.move is executed (2).

The different timers#

There are different types of timers:

ActionTimer#

The ActionTimer calls a method with arguments after a specified time and then removes itself. arguments and then removes itself.

miniworldmaker.ActionTimer(24, player.move, None)

LoopActionTimer#

The LoopActionTimer does the same thing as the action timer, but the action is repeated again and again with equal intervals. If this loop is to end, the timer must be deleted:

  • How to create a loop action timer. The first parameter specifies in which intervals the loop should be repeated.

    loopactiontimer = miniworldmaker.LoopActionTimer(24, player.move)
    
  • This is how you can remove a LoopActionTimer.

    loopactiontimer.unregister()