You have so far used methods that belong to a board or a token, e.g.
Often you want to automate complicated things, e.g. the creation of tokens.
You can do this by defining functions yourself - This works like this:
def create_token(x, y): t = token() t.position = (x,y) t.add_costume("images/player.png")
Your function consists of a signature and a function body.
*The signature is the first line of the function. It contains all the information
you need to call the function. This is the name and parameter.
The name of this function is
create_token, the parameters are
Parameters are needed to pass further information to the function, in this case
the information where the token should be created.
The function body is a code block. It contains all commands which are processed one after the other when the are processed one after the other.
Here at the function call first a token is created and afterwards the properties of the token are defined. the properties of the token are defined.
Call of functions¶
A function is called with the help of its name. Thereby you pass the arguments defined as parameters to the function. This can look like this:
Here a token is created at the position x=4 and y=2.
The following example is a template to make your code shorter if you use functions.
Here 10 tokens with 10 commands are created. Without functions you would have needed 30 commands.
from miniworldmaker import * board = TiledBoard() board.rows = 8 def create_token(x, y): t = token() t.position = (x,y) t.add_costume("images/player.png") def create_wall(x, y): t = token() t.position = (x,y) t.add_costume("images/wall.png") create_token(4,2) create_wall(4,4) create_wall(5,4) create_wall(6,4) create_wall(6,3) create_wall(6,2) create_wall(6,1) create_wall(5,1) create_wall(4,1) create_wall(3,1) board.run()