Events are a central concept of the Miniworldmaker:

  • Events can be used to query inputs (e.g. mouse clicks or keyboard inputs).

  • With events, objects can communicate with each other (e.g. via messages)

Register an event#

For the board or a player to react to an event, it must be registered. be registered.

This works in the same way as the act() method:

def on_key_down_w(self):

This registers the on_key_down_w method, which checks whether the key w has been pressed.

As soon as the key is pressed, the token player moves one step forward. step forward.

As before: Each registered method needs as first parameter the keyword self. the keyword self as first parameter and with this keyword you can access attributes and methods of the object within the method.

on_key_down and on_key_pressed#

There are two functions on_key_down(self, key) and on_key_pressed(self, key):

  • The function on_key_down is called exactly once when the key is pressed.

  • The function on_key_pressed, on the other hand, is called again and again, as long as the key is pressed.


Both functions exist in the variant on_key_down_b(self), on_key_pressed_c(self) to query the pressing of a concrete key, and as well as in the variant on_key_down(self, key). on_key_pressed(self, key) to process all keyboard queries.


import miniworldmaker

board = miniworldmaker.TiledBoard()
board.columns = 20
board.rows = 8
board.tile_size = 42
board.speed = 30
player = miniworldmaker.token()
def on_key_down_w(self):
def on_key_down_a(self):
def on_key_down_d(self):
def on_key_down_s(self):


Send messages#

With send message(self, message) you can send a global message to all objects and the board. These messages can be processed with on_message to be processed.


def on_message(self, message):
    if message == "Example message":