You can create a board and design tokens on it until now. But these can not move yet.
The act() method¶
The board and all tokens can be controlled by the method
method. This method is called again and again (exactly: All
board.speed time units) until the game is finished.
When you create a token, you can use the decorator
@register to add an
act() method to the token.
to add an
act() method to the game field or to your tokens:
1from miniworldmaker import * 2 3board = TiledBoard() 4board.columns = 20 5board.rows = 8 6board.tile_size = 42 7board.add_background("images/soccer_green.jpg") 8player = Token() 9player.add_costume("images/player_1.png") 10player.direction = 90 email@example.com 12def act(self): 13 self.move() 14 15board.run()
What happens here?¶
Lines 12-14: The decorator
@player.register binds the
to the object
In a similar way you will later often register reactions to events on objects (e.g. reactions to keyboard or mouse inputs or collision checks). or collision checks).
The keyword self¶
In the code above you saw that the
act method expects the keyword
self as a parameter.
All methods that belong to an object always get this keyword as the first paramer.
Then, within the method, attributes and methods of the object itself can be accessed with this keyword.
@player.register def act(self): self.direction = "right"
is equivalent to this code:
@player.register def act(self): player.direction = "right"
self here refers to the
player object where the method was registered.
The frame rate - how often is act() called?¶
You can set how often
act() is called by configuring the
frame rate. Analogous to a flipbook, where you turn the pages at a fixed speed, the frame rate defines how many times per second the image is redrawn.
board.fpshas the default value 60, i.e. 60 frames per second are displayed.
In the attribute
board.framethe current frame is stored. The frames since program start are counted up.
board.speeddefines how often the program logic (e.g. act) is called per second. A value of 60 means that the act() method is called every 60th frame.
from miniworldmaker import * board = PixelBoard() board.size = (120,210) @board.register def on_setup(self): board.fps = 1 board.speed = 3 @board.register def act(self): print(board.frame) board.run()
The program above has the output:
3 6 9 12 15
It is counted up very slowly, because exactly one frame per second is played and every 3. frame
(so every 3 seconds) the function
act() is called.