# Creating miniworlds You now have everything you need to create miniworlds: * With boards and tokens you can design your miniworld. * With events and sensors you can react to events. In the repository [miniworldmaker_cookbook](https://codeberg.org/a_siebel/miniworldmaker_cookbook/src/branch/main/) you will find many examples that you can use as templates. In the folder ``objects_first`` you will find some examples that were programmed with the *objects-First*, on which on which this tutorial is based. ## Examples: ### Kara (beginner) An example of how the Kara programming environment can be translated into miniworldmaker. ### Flappy (advanced) A Flappy Birds example based on a PhysicsBoard. ### RPG (advanced) An RPG framework based on a TiledBoard. The ``Console`` and ``Toolbar`` extensions are used to manage equipment and display events.