# Creating miniworlds
You now have everything you need to create miniworlds:
* With boards and tokens you can design your miniworld.
* With events and sensors you can react to events.
In the repository [miniworldmaker_cookbook](https://codeberg.org/a_siebel/miniworldmaker_cookbook/src/branch/main/)
you will find many examples that you can use as templates.
In the folder ``objects_first`` you will find some examples that were programmed with the *objects-First*, on which
on which this tutorial is based.
## Examples:
### Kara (beginner)
An example of how the Kara programming environment can be translated into miniworldmaker.
### Flappy (advanced)
A Flappy Birds example based on a PhysicsBoard.
### RPG (advanced)
An RPG framework based on a TiledBoard. The ``Console`` and ``Toolbar`` extensions
are used to manage equipment and display events.